Wednesday, April 23, 2008

Victory, woot woot!

On your knees, bow before me! For I have finally successfully exported from Max and imported into Second Life!

The trick is to cram those stupid sculpted textures, instead use scripting.

Custom Max scripts downloaded off the net allow you to create a big range of sculpties inside of 3DS Max, then just change a few parameters, export them to a text file, then (using an importer from a second life user called Thraxis) just after a few copy n pastes and click n drags it builds itself right before your eyes.

This website explains it all

http://verwijs.wordpress.com/


















There's no stoppin us now.

Second Life, I just made you my bitch!

5 comments:

Luke Rogers said...

I have no idea what that means but it is brilliant!!! Great stuff!

Luke Rogers said...

oh and deffinate presentaion material! talk about inovative way for creating the objects instead of sitting in their making things.

Ben said...

Joel you our now a shoe in for the best blog post award...

awesome stuff

Punster said...

shiney!

Anonymous said...

COOOOOOLLL..!!! Very good job. Created a new page today on my blog with more examples...