- I have integrated the Scenario Selector (that's now in the snazzy board - with a nice texture) with the oxygen tank and patient (breathing/coughing)
- So if you select scenario 1 then that starts this scenario
- Resetting the scenario disables those scripts - at the moment I don't think that it is worth moving the disabled objects out of the way (I think we should just set a message that says something like "this object is not needed here" if they click a disabled object)
- Also I have made a simple display that states what scenario is currently selected - its just in a box at the moment - I wasn't sure if chaddy has an object for this or if we have a screen or whatever BUT the scripts done for it anyway
- Integrate the breathing animation into scenario 1 - DONE however I was unable to make the breathing animation go super fast for the struggling to breathe - otherwise the listen event wasn't triggered when the oxygen tank was turned on. At the moment fast breathing is 0.5seconds and slow breathing 1second; I will try to see how fast I can make it another day - still it looks cool now
- Try to integrate the shaking arms into scenario 1 - at the moment I can script an object that is not linked to shake but I've tried about 3 different ways to do it inside a linked object and none of them do anything. The lsl wiki says that you have to use something else (which I've tried and it didn't work), but I'll keep trying - otherwise we can just unlink the arms and do it that way...
- Add the real handovers into the handover dispencer - I could also integrate the handover dispencer into the scenario selector so that the users can only receive the handover for the scenario they have currently selected
- Also are we wanting the scenario selector to be selected by all users in the group before it starts - may prevent people from accidentally changing scenarios mid way through - or just being jerks (So yeah I will do this...)
Everyone sign off below - with any comments you may have....
Cheers
5 comments:
I would just unlink the arms, its not much trouble if they arent linked, its just easier to move the whole thing.
hmmm - didn't think about the scneario selector. Prob just leave it for now - something to ask blake i reckon.
nah I will definately set up a detector on it else an idiot team member could just change scenario's mid way thru to annoy ppl
Top work Ben
yeah thats good stuff. I dont think that anyone would really bother changing the scenario mid way through on purpose. It would be pretty stupid to do coz blake will be in there at the same time too wont he so he will know the person did it.
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