Thursday, July 3, 2008

Oxy baby

I’ve got the oxygen tank script to work based on the number of people in a room.
When clicked the oxygen tank counts the number of people in the room – it then detects who clicked it and adds them to an arraylist – ensuring they don’t already exists in this array so one person can’t click the on button 4 times to turn it on. Each person in the room clicks the ‘on’ tank and is added to the array. Once the array size is equal to the amount of people in the room the tank is turned on. At the moment there is text with it but I’ll remove that.


Also I’ve almost completed the transportation/room max size script. I’ll finish that tomorrow (please don’t edit) and upload it some time next week. I need to talk to Joel/Chaddy about the layout of the simulation. Prob in out meeting on the 14th July – I’ll post the details of that meeting tomorrow.

Luke.

4 comments:

Ben said...

awesome, I'll check out the script when i get a chance! go lukey go! :D

ThoozMcShleebanBanga said...

Nice work, Luke. A meeting would be good, theres stuff i need to chat with you too, such as prim limits. If we're gonna use this multi-storey idea, we'll most likely need a prim limit in the 1000s. Im guessing that each floor is going to need 600 odd prims.

Anyways, that can wait till the meeting.

Luke Rogers said...

Yeah true - but we can cut the room sizes in half easy.

ThoozMcShleebanBanga said...

Its not the room sizes that are the problem, its the amount of stuff/equipment that we pile into it.