Wednesday, July 2, 2008

Creating Objects in Max

This is really only relevant to Chaddy n I, but ill post it here coz its much easier.

When creating objects in Max, especially small equipment, don't assign a size value greater than 3, try to work in decimals. The unit is in metres, so objects will appear huge if it has a large size value.

I learned this the hard way, after spending hours creating the IV pump and aligning everything, I began to import it into SL before swot vac, once it was built the damn thing took up the entire room, and shot through the second-story roof. Hopefully no prims got stuck beneath the ground.

Also ive noticed that any objects flipped with the Mirror tool dont keep that orientation when transferred into SL.

And, I have also noticed an issue with objects when you move the Pivot Point.

Basically, if you want to "mirror" and object you'll just have to use the Rotate tool.

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