This is really only relevant to Chaddy n I, but ill post it here coz its much easier.
When creating objects in Max, especially small equipment, don't assign a size value greater than 3, try to work in decimals. The unit is in metres, so objects will appear huge if it has a large size value.
I learned this the hard way, after spending hours creating the IV pump and aligning everything, I began to import it into SL before swot vac, once it was built the damn thing took up the entire room, and shot through the second-story roof. Hopefully no prims got stuck beneath the ground.
Also ive noticed that any objects flipped with the Mirror tool dont keep that orientation when transferred into SL.
And, I have also noticed an issue with objects when you move the Pivot Point.
Basically, if you want to "mirror" and object you'll just have to use the Rotate tool.
Wednesday, July 2, 2008
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2 comments:
Cheers
well done joel, thats helpful stuff.
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